1986. Just barely pre-internet.
A forest in Alberta, Canada.
Art school dropout. Comp-sci dropout.
In my teens I self-studied 3D animation under the foolish belief that I'd enjoy a career as a computer artist. But just as art school was about to ruin my life for the wrong muse, I realized my joy was for the technology, not the imagery.
I flipped my career inside-out, and became a professional art computerist, if you will. The work on this website was found along the path of that pursuit: concept games, theoretical music, glitch art, and their mutant offspring.
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